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Indie Games
Independent studios, creative experimentation, and breakout hits from small teams.
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Inside Indie Games
Roguelike Procedural runs, permadeath loops, and design talks from roguelike devs. Metroidvania Exploration‑gated maps, movement tech, and interconnected level design. Pixel Art Sprite art, palettes, and animation techniques in retro‑styled games. Early Access In‑development releases, roadmaps, and community feedback cycles. Itch.io Experimental releases, bundles, and game jam showcases on itch.io. Solo Dev One‑person projects, tooling tips, and sustainable production approaches. Self‑Published Marketing, storefronts, and distribution paths for self‑published titles.
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Column | What makes good video game writing? I asked the writers.
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