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Game Development
Engines, tools, production, and business of making games from indie to AAA studios.
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Inside Game Development
Unreal Engine UE features, blueprints, performance, and pipeline integrations for teams. Unity Unity workflows, packages, perf tuning, and platform build/export guidance. Godot Open‑source engine tools, GDScript, and export templates for multiple targets. Game Jams Rapid prototyping events, themes, constraints, and showcase compilations. Prototyping Gameplay experiments, grayboxing, and rapid iteration practices and tools. Build & Release Build pipelines, CI/CD, platform certification, and release management topics. Patches & Updates Versioning, hotfixes, patch notes, and live‑ops release considerations. SDKs & Tools Engine plugins, platform SDKs, analytics, and extension tooling for devs. Assets & Art Art pipelines, asset stores, shaders, and style guides for visual fidelity.
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Latest in Game Development
Jetpack XR SDK core libraries reach beta, advancing Android XR⋆ Electronics Weekly
3+ week, 1+ day ago (240+ words) Google is announcing that its Jetpack SceneCore, ARCore for Jetpack XR, and XR Runtime libraries have officially reached beta status. And Jetpack Compose is to follow soon, it says. Basically, the search giant is formalising its release of Android XR....