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Game Art
Concept, character, environment, UI, and technical art for games.
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Inside Game Art
Concept & World‑Building Moodboards, paint‑overs, and ideation for game worlds. Characters & Creatures From sketches to topology for real‑time rigs. Environments & Props Level kitbashing, trim sheets, decals, and lighting. UI/UX for Games HUDs, menus, readability, and controller/KBM flows. Technical Art Shaders, VFX, optimization, and tool scripting for pipelines.
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